the future of libraries in the digital age
Your Name and Title: Dustin Jolivette; Homework Help Center Coordinator
Library, School, or Organization Name: Columbus Metropolitan Library
Co-Presenter Name(s): N/A
Area of the World from Which You Will Present: Columbus, Ohio (United States)
Language in Which You Will Present: English
arget Audience(s): Youth and Teen Services staff in public libraries
Short Session Description (one line): Learn how and where gaming should and can take place in a public library.
Full Session Description (as long as you would like):
This session will discuss gaming and how and when it should and can take place in a public library. A large part of "gaming" is having the available resources and space, both of which can be customized depending on budget and available physical space. Keep in mind that gaming is not just video games, but any activity that uses game mechanics and dynamics. With this in mind, gaming programs can be developed with any budget in mind. The part that is more tricky is having the available space, as that is a physical limit. However, with proper planning and coordination many areas (even small limited ones) can successfully be used for "gaming", be it a structured program, or pick-up games.
Strategies for using limited spaces (and large spaces) for gaming will be discussed. In addition to this, types of "gaming" that can be offered in any space (even virtual) will be touched upon.
Websites / URLs Associated with Your Session: None as of now.