I've been working on a library 2.0 wiki for the last month or two - http://instructionwiki.org/Library_2.0_in_15_minutes_a_day -
and really enjoying it, and it started me thinking about other ways to harness our collective intelligence on topics that are still very new for many libraries. So I thought maybe it would be time for a wiki about video games usage in libraries. I'm sure that someone at ALA is publishing or has published a book on the topic already, and i know of a couple of blogs that tackle this issue regularly, but I thought a wiki might prove to be more up-to-date and updatable than a book, particularly if a lot of librarians were interested in working on it.

I figure the wiki could have a two main sections - 'Hardware/Software' (for descriptions/review of systems and games) and 'Programs' (for descriptions of programs where games are used, how they are used, best practices for programs, links to program info, etc.)

What other sections would be useful/interesting? Are there sites/wikis already out there that are doing this? Thoughts in general?

Also, I wasn't sure if this was a "Library 2.0" topic, except that it involves making a wiki, and many video games are also forms of social software, either within the game or because of the program where the game is used.

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A lot of teen programs at public libraries are starting to use games like Dance Dance Revolution and Guitar Hero to bring kids into the library - the games are very social and also pretty energetic, so kids are actually expending energy while playing games instead of sitting. Some schools are also getting into it as well, using Dance Dance Revolution in PE classes.

On a different note, there are many very simple games that libraries point their patrons to as tools to help them learn how to use a mouse, or learn how to type better. A blog that keeps track of these types of things is Game On: Games In Libraries - http://libgaming.blogspot.com/index.html if you want to scan through some of their posts.
Well, a section for "input/output" comes to mind, too, since the rise of new equipment that can put information in computers-- like digital cameras or personal digital assistants. Another topic could be "Patronage," too, since patrons are an integral part of any library.

And I would say that yes, this is very much a Library 2.0 topic! L2 can apply to macronetworks like Ning or wikis, since it's a good way to get information out to people, particularly abstract information or new innovations in the field. It's just as much a part of Library 2.0 as individual library blogs and listservs.
I've actually been thinking about expanding the wiki for the 2007 TechSource Gaming, Learning, and Libraries Symposium to be just this, Sam. It's already using http://gamingandlibraries.org/, and we could make the site one-stop shopping for this topic.

ALA has published my issue of "Library Technology Reports" about gaming and libraries, and in a couple of months ALA Editions will be publishing Eli Neiburger's book about how to implement a gaming service. Eli already contributes a lot of advice to the LibGaming group, so maybe this would be a good fit.

What does everyone think?
I took a look at http://gamingandlibraries.org, and i definitely think it would be cool to expand it into a different kind of resource. I'll be on vacation from work until April 9, so forgive me if I'm quiet on the topic for a few days.

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