Library 2.016 "Library as Classroom" Recordings

Recording links for the 2016 Library as Classroom mini-conference will work immediately following the conference.  

Each session will have three recording versions:

  1. The full Blackboard Collaborate version (requires Java, lets you see the chat conversation, and lets you download chat and slides / whiteboard by using file > save menu);
  2. An MP3 audio version;
  3. An MP4 video version.

If you want to watch the video versions, you may find it easier to just use the YouTube channel at https://www.youtube.com/c/Library20

Please use #library2016 on any social media posts about the conference, and do encourage other to join the Library 2.0 network to receive information on future events.

CONFERENCE RECORDINGS
June 15, 2016
RECORDING Opening Keynote Panel: Defining the Library as Classroom
Sean Casserly RECORDING Closing Keynote
Mitch Coulter RECORDING When It Comes to Curriculum, One Size Does NOT Fit All:Follett’s Lightbox is the Interactive, Fun Resource for All Teaching and Learning Styles
Lauren Di Monte RECORDING The Library Makerspace as Classroom
Megan Egbert RECORDING FutureForce: a new type of education for a new type of student
Teresa Gray RECORDING Special Collections in the Classroom: Embedding Special Collections in an Undergraduate History Course
Amy Jiang RECORDING Incorporating making culture into the curriculum-Wilson Library's Journey
David V. Loertscher RECORDING OERs (Open Educational Resources) at the Junction of Library and Classroom
Lorette McWilliams RECORDING Beyond the Library as Classroom: Two-Generation and Family Learning
Margaret Penn RECORDING Building a Learning Community Through Public Libraries
Sally Pewhairangi RECORDING Library as a classroom for library staff
Joshua Sadvari RECORDING Thinking outside the curriculum: Education throughout the research lifecycle
Patricia Shepard Sohmer RECORDING Fast and Fit Brain Training: Through a Library Service Delivery Model, Year Two
Tasha Squires RECORDING Student Engagement Through Library-led Gamificiation