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10-Ball Pool

Objective:

Pocket the 10-ball to win.

Players:

2 or more.

Setup:

Rack the balls in a triangle with the 10-ball in the middle.

Play:

Break from behind the head string. The game is a call-shot game, so players must declare both the ball and the pocket for each shot. The lowest numbered ball must be hit first, but any ball may be pocketed (as long as the called ball is pocketed in the called pocket).

Winning:

The game is won by legally pocketing the 10-ball after clearing the other balls." "

7-Ball

Objective:

Pocket the 7-ball to win.

Players:

2.

Setup:

Rack the balls in a hexagonal pattern with the 7-ball at the center.

Play:

The player must hit the lowest numbered ball first, but any ball can be pocketed. No need to call shots.

Winning:

The game is won by pocketing the 7-ball." "

9-Ball

Objective:

Pocket the 9-ball to win.

Players:

2 or more.

Setup:

Rack the balls in a diamond shape with the 1-ball at the front and the 9-ball in the center.

Play:

Players must strike the lowest numbered ball on the table first. Any ball can be pocketed if the lowest numbered ball is hit first.

Winning:

Win by legally pocketing the 9-ball." "

Alternate Rules Pool

Objective:

Varies based on the agreed alternate rules.

Players:

2 or more.

Setup:

Standard or customized based on the rules.

Play:

Follow the agreed-upon alternate rules. This could include unusual ways to pocket balls, unique cue ball control rules, or other creative variations.

Winning:

Determined by the specific alternate rules." "

Around the World

Objective:

Pocket balls in a specific sequence.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players attempt to pocket balls in a predetermined order (often numerical). If a player misses or pockets out of order, they may have to start over or take a penalty.

Winning:

The first player to successfully pocket all balls in the correct order wins." "

Around the World' Challenge

Objective:

Same as Around the World, but with additional challenges. Players, Setup,

Play:

Same as Around the World, but include challenges like time constraints, specific types of shots, or obstacles.

Winning:

Same as Around the World, with the added difficulty of the challenges." "

Backwards Pool

Objective:

Pocket balls in the opposite pocket than typically chosen.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players aim to pocket balls in the opposite pocket from where they would usually aim. This requires unusual angles and strategic planning.

Winning:

The game can be played until all balls are pocketed or for a set number of points." "

Balancing Act Pool

Objective:

Pocket balls while balancing an object.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players must balance an object on their shooting hand while taking shots. If the object falls, they face a penalty (like losing a turn or points).

Winning:

Play to a set number of points or until all balls are pocketed, considering the balancing challenge." "

Bank Pool

Objective:

Score points by banking balls.

Players:

2 or more.

Setup:

Standard rack.

Play:

Each shot must be a bank shot (the ball must hit at least one cushion before being pocketed). No balls are called, and the cue ball can hit any object ball.

Winning:

The game can be played to a set number of points, with each banked ball counting as one point." "

Bank the 5

Objective:

To win, pocket the 5-ball using a bank shot.

Players:

2 or more.

Setup:

Use a standard rack, placing the 5-ball at the center.

Play:

Similar to 9-Ball, but the focus is on the 5-ball. Players must pocket the 5-ball using a bank shot (off the cushion). Other balls are pocketed in ascending order, but the game's main goal is the 5-ball.

Winning:

The player who successfully banks the 5-ball into a pocket wins." "

Bank the 8

Objective:

Pocket the 8-ball using a bank shot.

Players:

2 or more.

Setup:

Standard 8-ball setup.

Play:

Follow the rules of 8-ball, but to win, the 8-ball must be pocketed via a bank shot.

Winning:

The game is won when a player legally banks the 8-ball into a pocket after clearing their group of balls." "

Baseball Billiards

Objective:

Score runs like in baseball through pocketing balls.

Players:

2 or more.

Setup:

Balls are racked in a diamond, and players are assigned 'innings'.

Play:

Each player has nine 'innings', like in baseball. Each ball pocketed counts as a 'run'. Players continue their turn as long as they keep pocketing balls.

Winning:

After nine innings, the player with the most runs wins." "

Blackball (British 8-Ball)

Objective:

Pocket all of your group of balls (either reds or yellows) and then the black ball.

Players:

2.

Setup:

Balls are unnumbered, with one group of reds, one group of yellows, and a black ball.

Play:

After the break, players determine their groups (reds or yellows) by pocketing a ball. Then they aim to clear their group and finally pocket the black ball.

Winning:

The first player to legally pocket all their group of balls and then the black ball wins." "

Blind Man's Bluff Pool

Objective:

Pocket balls while blindfolded, guided by a partner's instructions.

Players:

Teams of 2.

Setup:

Standard rack.

Play:

One player is blindfolded while their partner gives verbal instructions on how to shoot. No physical guidance is allowed.

Winning:

The game can be played for fun or until all balls are pocketed." "

Blind Pool

Objective:

Pocket balls without seeing the table.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players turn away from the table or close their eyes when taking a shot. They rely on memory and spatial awareness.

Winning:

The game can be played for fun or until all balls are pocketed." "

Bottle Pool

Objective:

Pocket balls and complete certain tasks involving a bottle or pin set on the table.

Players:

2 or more.

Setup:

A bottle or pin is placed on the table. Only a few balls are used (typically the 1 and 2 balls, plus the cue ball).

Play:

The game involves a combination of caroms, pocketing balls, and knocking over or protecting the bottle.

Winning:

Points are scored for various achievements, and the player with the most points wins." "

Bowling Billiards

Objective:

Mimic bowling by achieving 'strikes' and 'spares' in billiards.

Players:

2 or more.

Setup:

Ten balls are racked in a triangle.

Play:

Each frame consists of two shots, like in bowling. A 'strike' is clearing all balls in one shot, a 'spare' is clearing them in two.

Winning:

After ten frames, the player with the highest score (like in bowling) wins." "

Bowlliards

Objective:

Score points like in ten-pin bowling by pocketing balls.

Players:

2 or more.

Setup:

Standard rack.

Play:

Each frame has two turns. Players try to pocket all balls in one turn for a 'strike' or two turns for a 'spare'.

Winning:

The player with the highest score after ten frames wins, scoring like in bowling." "

Bumper Pool

Objective:

Pocket all your balls in your assigned pocket before your opponent.

Players:

2.

Setup:

A smaller table with bumpers (obstacles) and two pockets. Each player has five balls of one color.

Play:

Players attempt to pocket their balls in their assigned pocket on the opposite end of the table, navigating around bumpers.

Winning:

The first player to pocket all their balls wins." "

Call Shot Relay

Objective:

Successfully call and make each shot.

Players:

2 or more, often played in teams.

Setup:

Standard rack.

Play:

Players must call the ball and the pocket for every shot. If the shot is made as called, the player continues. If not, the turn passes to the next player.

Winning:

The game typically continues until all balls are pocketed. The player or team pocketing the most balls wins." "

Capture the Flag

Objective:

Pocket a specific ball ('flag') after clearing certain other balls.

Players:

2 or more.

Setup:

Standard rack, with one ball designated as the 'flag'.

Play:

Players must pocket a predetermined set of balls before attempting to pocket the 'flag' ball. If a player pockets the flag ball too early, they lose or face a penalty.

Winning:

The first player to legally pocket the flag ball, after clearing the required other balls, wins." "

Carom Billiards

Objective:

Score points by carom shots where the cue ball contacts the other two balls on the table.

Players:

2.

Setup:

No pockets on the table. Two cue balls (one for each player, often distinguishable by a dot) and one red ball are used.

Play:

Players score points by playing a carom shot where their cue ball touches the other cue ball and the red ball in a single stroke.

Winning:

The game is usually played to a set number of points." "

Carom Pool

Objective:

A variation of pool incorporating elements of carom billiards.

Players:

2 or more.

Setup:

Standard pool table setup but with specific rules about carom shots.

Play:

Players must make carom shots, where the cue ball contacts multiple balls, to score points or fulfill specific game

Winning:

Win conditions depend on the specific variant of Carom Pool being played." "

Chase the 9

Objective:

Pocket the 9-ball, but with changing rules.

Players:

2 or more.

Setup:

Similar to 9-Ball with a standard diamond rack.

Play:

The game starts like standard 9-Ball, but rules change as the game progresses (e.g., requiring bank shots or combinations).

Winning:

The first player to pocket the 9-ball under the changing conditions wins." "

Chase the Cue Ball

Objective:

Score points based on the position of the cue ball after each shot.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players take turns shooting, aiming to position the cue ball in specific areas of the table for points, while also trying to pocket object balls.

Winning:

The player with the most points after a set number of rounds or all balls are pocketed wins." "

Chess Pool

Objective:

Incorporate chess-like strategy into pool.

Players:

2.

Setup:

Standard or customized setup, assigning 'roles' to each ball akin to chess pieces.

Play:

Each ball behaves like a chess piece (e.g., only moving diagonally, only in straight lines, etc.). Players must strategize based on these movement restrictions.

Winning:

Win conditions can vary, often involving pocketing a specific 'king' ball or clearing all opponent's 'pieces'." "

Chinese 8-Ball

Objective:

A fusion of 8-ball and snooker, emphasizing precision and strategy.

Players:

2.

Setup:

Played on a table similar to a snooker table, using 8-ball rules.

Play:

Players follow the rules of 8-ball but on a snooker-style table, which is larger and has narrower pockets.

Winning:

Like in 8-ball, the player who legally pockets all their group of balls (stripes or solids) and then the 8-ball wins." "

Circle Pool

Objective:

Pocket balls arranged in a circle in a specific order.

Players:

2 or more.

Setup:

Balls are racked in a circle formation.

Play:

Players must pocket balls in a specified order, typically following the circle's sequence.

Winning:

The first player to pocket all the balls in the correct order wins." "

Color Blind Pool

Objective:

Pocket balls in the order of the color spectrum.

Players:

2 or more.

Setup:

Balls are arranged in a spectrum order (red, orange, yellow, green, blue, indigo, violet).

Play:

Players must pocket balls following the sequence of colors in the spectrum.

Winning:

The first player to successfully pocket all balls in the color spectrum order wins." "

Color Clearance

Objective:

Clear all balls of your assigned color from the table.

Players:

2 or more.

Setup:

Standard rack with a mix of two colors of balls.

Play:

Each player is assigned a color. The goal is to pocket all balls of your color as quickly as possible.

Winning:

The first player to pocket all their color balls wins." "

Consecutive Numbers Pool

Objective:

Pocket balls in consecutive numerical order.

Players:

2 or more.

Setup:

Standard rack with numbered balls.

Play:

Players must pocket balls in order, starting from the lowest number available on the table.

Winning:

The player who pockets the highest consecutive sequence of numbers wins." "

Continuous Pool

Objective:

Keep pocketing balls over multiple racks without missing.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players continue their turn as long as they keep pocketing balls. When all balls are pocketed, re-rack and continue without interruption.

Winning:

The game can be played to a set number of points or until a player misses." "

Cowboy Pool

Objective:

Reach a set number of points by pocketing specific balls in order.

Players:

2 or more.

Setup:

Standard rack, but the 1, 3, and 5 balls are the primary focus.

Play:

Players earn points by pocketing the 1, 3, and 5 balls in any order. Each ball has a different point value.

Winning:

The first player to reach a predetermined number of points wins." "

Crazy Angles Pool

Objective:

Make shots at extreme angles.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players must attempt to pocket balls using shots that involve sharp or unusual angles.

Winning:

The game can be played for a set number of rounds or until all balls are pocketed, with the most successful angle shots determining the winner." "

Crazy Eights

Objective:

Mimic the card game ""Crazy Eights"" in pool.

Players:

2 or more.

Setup:

Eight balls are used, each numbered.

Play:

Similar to the card game, players must follow a specific rule for each shot, changing as the game progresses (like only bank shots, only using the left hand, etc.).

Winning:

The first player to clear all their balls under the changing conditions wins." "

Cricket Billiards

Objective:

Score runs and wickets similar to the game of cricket.

Players:

2 or more.

Setup:

Standard rack, but with specific balls designated as 'batsmen' and 'bowlers'.

Play:

Players alternate turns as the 'batsman' and 'bowler', trying to score runs or get the opponent 'out' by pocketing specific balls.

Winning:

The game follows a similar scoring system to cricket, with the highest score winning." "

Cue Ball Swap

Objective:

Adapt to a changing cue ball.

Players:

2 or more.

Setup:

Standard rack.

Play:

After every shot, the cue ball is swapped with the ball that was just pocketed (if any). If no ball is pocketed, the same cue ball is used.

Winning:

The game can be played to clear the table or for a set number of points." "

Cue Craft Pool

Objective:

Adapt to using different cues with varying weights and lengths.

Players:

2 or more.

Setup:

Standard rack, with a selection of different cues available.

Play:

Players must use a different cue for each shot, rotating through the available selection.

Winning:

The game can be played for fun, to clear the table, or for a set number of points." "

Cutthroat Pool

Objective:

Eliminate the opponents' balls while keeping yours on the table.

Players:

3.

Setup:

Standard rack with fifteen balls.

Play:

Each player is assigned a group of five balls. Players take turns trying to pocket their opponents' balls. If a player pockets one of their own, they face a penalty.

Winning:

The last player with at least one of their balls remaining on the table wins" "

Dizzy Pool

Objective:

Pocket balls after spinning around, adding a dizzying challenge.

Players:

2 or more.

Setup:

Standard rack.

Play:

Before each shot, players must spin around a set number of times, causing dizziness. Then they attempt their shot.

Winning:

The game can be played for fun, to clear the table, or for a set number of points, with the added challenge of being dizzy." "

Double Trouble

Objective:

Pocket two balls with each shot.

Players:

2 or more.

Setup:

Standard rack.

Play:

Each shot must result in two balls being pocketed. If only one or no balls are pocketed, the turn ends.

Winning:

The first player to clear all their balls wins." "

Doubles Rotation

Objective:

A team-based rotation game where players take turns in a set order.

Players:

Teams of two.

Setup:

Balls are racked in a triangle, numbered from 1 to 15.

Play:

Teams play in rotation, with each player taking alternate shots. The team must pocket balls in numerical order.

Winning:

The team that pockets the 15-ball wins, but all preceding balls must be pocketed in order." "

Draw and Follow Pool

Objective:

Alternate between draw shots and follow shots.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players alternate between draw shots (where the cue ball is struck below center to draw it back) and follow shots (where the cue ball is struck above center to follow through).

Winning:

The game can be played to clear the table or for a set number of points." "

Dual Objectives Pool

Objective:

Complete two different objectives simultaneously.

Players:

2 or more.

Setup:

Standard rack, with additional objectives set before the game.

Play:

Each player has two sets of objectives, such as pocketing certain balls and achieving certain positions on the table.

Winning:

The first player to complete both sets of objectives wins." "

Eliminator

Objective:

Pocket opponents' balls while keeping yours on the table.

Players:

3 or more.

Setup:

Standard rack with fifteen balls.

Play:

Similar to Cutthroat Pool. Each player tries to pocket their opponents' balls while keeping their own balls on the table.

Winning:

The last player with their balls remaining on the table wins." "

English Billiards

Objective:

Score points through various methods including pocketing balls, carom shots, and cannon shots.

Players:

2.

Setup:

A billiards table with three balls: two cue balls (one for each player) and a red object ball.

Play:

Points are scored by pocketing balls, playing carom shots (cue ball hits both other balls), and cannon shots (cue ball hits the other cue ball and the red ball).

Winning:

The game is usually played to a set number of points." "

Environmental Pool

Objective:

Adapt to changing environmental conditions while playing.

Players:

2 or more.

Setup:

Standard rack.

Play:

The game environment is altered periodically, such as changing lighting, adding distractions, or introducing noises.

Winning:

The game can be played for fun, to clear the table, or for a set number of points, with the added challenge of adapting to environmental changes." "

Equal Offense

Objective:

Score points by pocketing balls in a set order with limited cue ball movement.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players attempt to pocket balls in a predetermined order with restrictions on cue ball movement (e.g., limited to certain areas of the table).

Winning:

The player with the highest score after a set number of turns wins." "

Escalation Pool

Objective:

The complexity and difficulty of shots increase as the game progresses.

Players:

2 or more.

Setup:

Standard rack.

Play:

The game starts with simple shots. As it progresses, players must complete increasingly complex and difficult shots.

Winning:

The game can be played for a set number of rounds or until all balls are pocketed, with players being eliminated if they fail to complete the escalating shots." "

Fifteen Ball

Objective:

Score points by pocketing balls, with each ball worth its face value.

Players:

2 or more.

Setup:

Standard rack with fifteen numbered balls.

Play:

Players take turns to pocket balls. Each ball pocketed scores points equal to its number.

Winning:

The game is typically played to a predetermined number of points, such as 61." "

Fifteen-Ball Pool

Objective:

Similar to Fifteen Ball, with points scored based on the ball numbers.

Players:

2 or more.

Setup:

Standard rack with fifteen numbered balls.

Play:

The play is the same as Fifteen Ball, where players aim to pocket balls, scoring points equal to the ball's number.

Winning:

First player to reach a set number of points, often 61, wins." "

First Pocket

Objective:

Pocket all your balls in the first pocket you successfully use.

Players:

2.

Setup:

Standard rack.

Play:

After a player legally pockets a ball, they must continue to pocket all their remaining balls in the same pocket.

Winning:

The first player to pocket all their balls in their designated pocket wins." "

First-Pocket 8-Ball

Objective:

A variation of 8-ball where the 8-ball must be pocketed in the same pocket as the player’s last object ball.

Players:

2.

Setup:

Standard 8-ball setup.

Play:

Similar to traditional 8-ball, but the 8-ball must be pocketed in the same pocket as the player’s last object ball.

Winning:

The first player to legally pocket the 8-ball in the designated pocket, after clearing their group of balls, wins." "

Floor Pool

Objective:

Play pool with balls on the floor, introducing new angles and strategies.

Players:

2 or more.

Setup:

Balls are placed on the floor in a standard or customized layout.

Play:

Players strike the balls with their cue stick while they are on the floor, navigating around obstacles and furniture.

Winning:

The game can be played for fun or with specific objectives, like pocketing balls in a certain order or within a time limit." "

Foul Pool

Objective:

Score points by successfully executing fouls under specific conditions.

Players:

2 or more.

Setup:

Standard rack.

Play:

Instead of avoiding fouls, players aim to commit specific fouls (like missing balls, scratching the cue ball, etc.) under certain conditions to score points.

Winning:

The player with the most points after a set number of rounds or after all balls are pocketed wins." "

Fouls Only

Objective:

Similar to Foul Pool, where players score points by committing fouls.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players try to commit fouls that meet specific criteria to score points.

Winning:

The game is played to a set number of points, with the player scoring the most points from fouls winning." "

Four Corners

Objective:

Pocket balls in only the four corner pockets of the table.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players can only pocket balls in the four corner pockets. Shots into the side pockets are not allowed and result in a foul.

Winning:

The player who pockets all their balls in the corner pockets first wins." "

Freeze Tag Pool

Objective:

'Freeze' opponents for a turn by pocketing specific balls.

Players:

3 or more.

Setup:

Standard rack.

Play:

When a player pockets a designated ball, they 'freeze' an opponent for one turn, preventing them from playing.

Winning:

The game continues until one player has pocketed all their designated balls." "

Ghost Ball

Objective:

A solo practice game where the player competes against an imaginary perfect opponent.

Players:

1.

Setup:

Standard rack or customized setup for practicing specific shots.

Play:

The player takes turns as themselves and as the 'ghost', an imaginary perfect player. The player tries to outperform the ghost by pocketing balls and positioning the cue ball.

Winning:

The objective is to improve skills rather than win a traditional game. The player 'wins' if they can successfully outplay their imaginary opponent." "

Golf Billiards

Objective:

Mimic golf on a pool table, completing 'holes' with specific shots.

Players:

2 or more.

Setup:

Different 'holes' are set up on the table, each requiring a specific shot or series of shots.

Play:

Players take turns completing each 'hole', trying to do so in the fewest strokes possible.

Winning:

The player who completes all 'holes' with the fewest total strokes wins." "

Golf on a Pool Table

Objective:

Similar to Golf Billiards, replicating golf using pool shots.

Players:

2 or more.

Setup:

Designated 'holes' around the table, often marked with chalk or other markers.

Play:

Players attempt to pocket the cue ball in each 'hole' in order, following a predefined route around the table.

Winning:

The player completing the course with the fewest shots wins." "

H-O-R-S-E

Objective:

Mirror opponents' trick shots.

Players:

2 or more.

Setup:

No specific setup; players create shots on the fly.

Play:

One player performs a trick shot, then the next player must replicate it. Failure to do so results in gaining a letter, starting with 'H'.

Winning:

The last player without spelling 'HORSE' wins." "

H-O-R-S-E Pool

Objective:

Same as H-O-R-S-E, focused on trick shots in pool. Players, Setup, Play,

Winning:

Same as H-O-R-S-E." "

Handicap Pool

Objective:

Level the playing field between players of different skill levels.

Players:

2 or more.

Setup:

Standard or customized depending on players' skill levels.

Play:

Higher-skilled players face additional challenges or restrictions (like tougher shots or fewer attempts) to balance the game.

Winning:

The game is played like standard pool, but with handicap rules applied, aiming for a fair competition." "

Hockey Pool

Objective:

Score 'goals' by pocketing the cue ball through a designated area.

Players:

2 or more.

Setup:

Two 'goals' are set at either end of the table, often using markers or chalk.

Play:

Players strike the cue ball to pass through the opponent's goal area. Direct shots or caroms off other balls are allowed.

Winning:

Points are scored for each successful 'goal'. The player with the most points after a set number of rounds wins." "

Hurdles Pool

Objective:

Overcome obstacles on the table while playing.

Players:

2 or more.

Setup:

Obstacles (like small hurdles) are placed on the table.

Play:

Players take turns shooting, aiming to pocket balls while navigating around the hurdles.

Winning:

The game can be played for a set number of points or until all balls are pocketed, with the added challenge of the hurdles." "

Invisible Ball Pool

Objective:

Play as if there is an additional 'invisible' ball on the table.

Players:

2 or more.

Setup:

Standard rack, with one imaginary 'invisible' ball.

Play:

Players must account for the position and movement of the 'invisible' ball, which they pretend is on the table. This ball must be avoided just like any physical ball.

Winning:

Standard pool rules apply, but with the added complexity of the 'invisible' ball." "

Jump Shot Challenge

Objective:

Successfully execute jump shots.

Players:

2 or more.

Setup:

Various setups can be used, often placing obstacles for jump shots.

Play:

Players take turns attempting jump shots over obstacles or other balls.

Winning:

Points are scored for successful jumps, with the highest-scoring player winning." "

Killer Pool

Objective:

Avoid losing 'lives' by successfully pocketing balls.

Players:

3 or more.

Setup:

Standard rack.

Play:

Each player starts with a set number of 'lives'. A life is lost each time a player fails to pocket a ball on their turn.

Winning:

The last player with remaining 'lives' wins." "

Last Pocket

Objective:

Pocket all your balls and then the 8-ball in the last pocket you used.

Players:

2.

Setup:

Standard 8-ball setup.

Play:

Similar to 8-ball, but with the twist that all your balls, including the 8-ball, must be pocketed in the same pocket, which is the last one you used to pocket one of your balls.

Winning:

The first player to legally pocket all their balls and then the 8-ball in their designated 'last pocket' wins." "

Last Pocket 8-Ball

Objective:

Pocket the 8-ball in the same pocket as your last object ball.

Players:

2.

Setup:

Standard 8-ball setup.

Play:

Follow the rules of 8-ball, but the 8-ball must be pocketed in the same pocket as your last object ball.

Winning:

The player who pockets the 8-ball in the designated pocket after clearing their group of balls wins." "

Long Shot Pool

Objective:

Focus on making long shots across the table.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players are required to make long shots, typically defined as shots where the cue ball and object ball are at least a certain distance apart.

Winning:

The game can be played to a set number of points or until all balls are pocketed, with points awarded for successful long shots." "

Minesweeper Pool

Objective:

Pocket balls while avoiding 'mines' placed on the table.

Players:

2 or more.

Setup:

Standard rack with additional markers or objects placed on the table as 'mines'.

Play:

Players take turns shooting, aiming to pocket balls without touching the 'mines'.

Winning:

Points are scored for pocketing balls and avoiding mines, with penalties for hitting them. The player with the most points wins." "

Mirror Pool

Objective:

Each shot must mirror the previous shot made by the opponent.

Players:

2.

Setup:

Standard rack.

Play:

After the first player takes a shot, the second player must attempt a 'mirror' shot, replicating the angle and speed as closely as possible.

Winning:

Scoring can be based on successfully mirroring shots, with penalties for inaccuracies. The player with the most points wins." "

Multi-Ball Pool

Objective:

Play with multiple cue balls on the table at the same time.

Players:

2 or more.

Setup:

Standard rack with two or more cue balls.

Play:

Players use different cue balls simultaneously, leading to a chaotic and fast-paced game. Each player is assigned a specific cue ball to use.

Winning:

Standard pool rules apply, but with the added complexity of multiple cue balls. The first player to clear their balls wins." "

Multi-Cue Pool

Objective:

Use different types of cues for different shots.

Players:

2 or more.

Setup:

Standard rack, with a selection of different cues (e.g., different weights, lengths).

Play:

Players must switch cues throughout the game, using a different cue for each shot or type of shot.

Winning:

The game can be played for fun, to clear the table, or for a set number of points, with the added challenge of adapting to different cues." "

Multi-Table Pool

Objective:

Play a game that extends across multiple pool tables.

Players:

2 or more.

Setup:

Two or more pool tables.

Play:

The game begins on one table. After certain conditions are met (like pocketing a specific ball), play moves to the next table.

Winning:

The game can follow standard 8-ball or 9-ball rules, with the winner being the first to meet the win conditions on the final table." "

Musical Pockets

Objective:

Pocket balls in pockets that change each round, similar to musical chairs.

Players:

2 or more.

Setup:

Standard rack.

Play:

At the beginning of each turn, a designated pocket is announced or chosen randomly. Players must aim to pocket balls in this specific pocket for that turn.

Winning:

The game can be played to clear the table or for a set number of points, with the added twist of changing target pockets." "

Mystery Shot Pool

Objective:

Players draw a card or spin a wheel to determine the type of shot they must attempt.

Players:

2 or more.

Setup:

Standard rack, with a deck of cards or a wheel with different shot types written on it.

Play:

Before each shot, players draw a card or spin the wheel to find out what type of shot they must attempt (e.g., bank shot, jump shot, specific ball).

Winning:

Points are scored for successfully completing the mystery shots, with the highest-scoring player winning." "

Non-Dominant Hand Only

Objective:

Play using only your non-dominant hand.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players must use their non-dominant hand for all shots. This includes both cueing and stabilizing the cue.

Winning:

The game can follow standard pool rules (like 8-ball or 9-ball), with the added challenge of using the non-dominant hand." "

Obstacle Course Pool

Objective:

Navigate around obstacles placed on the table while playing.

Players:

2 or more.

Setup:

Standard rack, with various obstacles (such as cups, boxes, or other objects) placed around the table.

Play:

Players take turns shooting, aiming to pocket balls while avoiding or navigating around the obstacles.

Winning:

Points are scored for pocketing balls and successfully navigating obstacles. The player with the most points wins." "

Obstacle Pool

Objective:

Similar to Obstacle Course Pool, with a focus on navigating around obstacles. Players, Setup, Play,

Winning:

Similar to Obstacle Course Pool." "

One Hand Pool

Objective:

Play using only one hand.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players must use only one hand for all shots, including cueing and stabilizing the cue.

Winning:

The game can be played with standard pool rules, with the added challenge of one-handed play." "

One-Pocket

Objective:

Pocket all of your balls in a single designated pocket.

Players:

2.

Setup:

Standard rack.

Play:

Each player chooses one of the corner pockets at the foot of the table. All of their balls must be pocketed in this pocket.

Winning:

The first player to pocket all of their balls in their designated pocket wins." "

Passover Pool

Objective:

Pocket balls while 'passing over' other balls on the table.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players must 'pass over' one or more balls before pocketing their target ball. This can involve jump shots or skillful positioning.

Winning:

The game can be played to a set number of points or until all balls are pocketed, with a focus on executing 'passover' shots." "

Pick Your Poison

Objective:

Players choose challenging shots for their opponents to attempt.

Players:

2 or more.

Setup:

Standard rack.

Play:

After completing their turn, a player selects a difficult shot for the next player to attempt. This continues throughout the game.

Winning:

Points are scored for successfully completing the chosen shots. The player with the most points wins." "

Pinball Pool

Objective:

Score points by hitting specific areas of the table, like in pinball.

Players:

2 or more.

Setup:

Standard rack, with areas of the table marked as 'scoring zones'.

Play:

Players aim to hit the cue ball into these scoring zones, scoring points similarly to a pinball machine. Other balls can be used as 'bumpers' to increase complexity.

Winning:

The player with the highest score after a set number of rounds or when all balls are pocketed wins." "

Points Pool

Objective:

Score points based on the difficulty of shots made.

Players:

2 or more.

Setup:

Standard rack.

Play:

Points are awarded based on the difficulty of each shot. This can include long shots, bank shots, combinations, etc.

Winning:

The player with the most points at the end of the game wins." "

Poker Pool

Objective:

Combine elements of poker and pool, collecting 'hands' by pocketing balls.

Players:

2 or more.

Setup:

Balls are numbered and used to represent different playing cards.

Play:

Players pocket balls to build the best possible poker hand. Specific rules vary, such as allowing 'draws' where players can re-shoot certain balls to improve their hand.

Winning:

The player with the best poker hand at the end of the game wins." "

Pool Poker

Objective:

Combine pool and poker elements, where players create the best poker hand by pocketing balls.

Players:

2 or more.

Setup:

Balls are designated as playing cards, typically with numbers and suits.

Play:

Players take turns pocketing balls, each ball adding to their 'poker hand.' Players may have the option to 'draw' by re-shooting certain balls.

Winning:

The player with the best poker hand at the end of the game wins." "

Precision Pool

Objective:

Score points based on the accuracy of shots.

Players:

2 or more.

Setup:

Standard rack.

Play:

Points are awarded based on how accurately players can execute shots, such as getting the cue ball to stop in a designated area.

Winning:

The player with the highest score, based on shot accuracy, wins." "

Pyramid Pool

Objective:

Pocket balls in a pyramid formation.

Players:

2 or more.

Setup:

Balls are racked in a large pyramid formation.

Play:

Players take turns breaking and then pocketing balls from the pyramid. The game often involves specific rules about which balls can be pocketed when.

Winning:

The player who pockets the most balls from the pyramid wins." "

Random Rerack

Objective:

Adapt to a changing table layout.

Players:

2 or more.

Setup:

Standard rack.

Play:

After a certain number of shots or when a specific condition is met, the balls are reracked in a new, random formation.

Winning:

The game can follow standard pool rules, with the twist of adapting to the new layouts." "

Rebound Pool

Objective:

Make shots where the cue ball rebounds off cushions.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players must hit the cue ball so that it rebounds off one or more cushions before hitting the target ball.

Winning:

Points are scored for successful rebound shots, with the player scoring the most points winning." "

Reverse English Pool

Objective:

Use the opposite spin (English) than normally used.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players must apply the opposite spin to the cue ball than what they would typically use for each shot.

Winning:

The game can be played for fun or competitively, with points scored for successful shots using reverse English." "

Reverse Pool

Objective:

Aim to miss shots instead of making them.

Players:

2 or more.

Setup:

Standard rack.

Play:

The goal is to intentionally miss shots. If a player accidentally pockets a ball, they face a penalty.

Winning:

Points are scored for successfully missed shots, with penalties for accidentally made shots. The player with the most points wins." "

Ring of Fire

Objective:

Pocket balls in a specific 'ring' or order.

Players:

2 or more.

Setup:

Balls are arranged in a ring or specific pattern on the table.

Play:

Players must pocket balls in a specific order or manner dictated by the ring's layout.

Winning:

The player who successfully completes the ring or pattern first wins." "

Rotation or 61

Objective:

Score a total of 61 points by pocketing balls.

Players:

2 or more.

Setup:

Standard rack with fifteen numbered balls.

Play:

Players pocket balls in any order, scoring points equal to the ball's number. The goal is to reach a total score of 61.

Winning:

The first player to reach 61 points wins." "

Rotation Pool

Objective:

Pocket balls in numerical order, scoring points based on the ball numbers.

Players:

2 or more.

Setup:

Standard rack with fifteen numbered balls.

Play:

Players attempt to pocket balls in numerical order. Points are scored based on the ball numbers.

Winning:

The player with the highest score after all balls are pocketed wins." "

Russian Pyramid

Objective:

Pocket balls in a game that emphasizes precise and powerful shots.

Players:

2 or more.

Setup:

Balls are larger and heavier, with narrower pockets compared to standard pool. Balls are racked in a triangle.

Play:

Players attempt to pocket balls, which require more precision due to the tighter pockets and heavier balls. Shots often involve more power.

Winning:

The player who pockets the set number of balls first wins." "

Saratoga

Objective:

A hybrid of 8-ball and 9-ball with a unique ball sequence.

Players:

2.

Setup:

A combination of striped and solid balls are used, plus a black 8-ball, racked in a specific order.

Play:

Players must pocket balls in a specific sequence (alternating between stripes and solids) and finish by pocketing the 8-ball.

Winning:

The first player to successfully pocket all their balls in sequence and then the 8-ball wins." "

Sarcastaball

Objective:

A humorous game focusing on compliments rather than competition.

Players:

2 or more.

Setup:

Standard or any fun setup.

Play:

The game is more about being sarcastically complimentary and less about the actual pool skills. Players make overly polite and complimentary remarks about their opponents' shots.

Winning:

There’s no typical win condition; it’s more about having fun and being humorous." "

Scotch Doubles

Objective:

Teams of two take turns with players alternating shots.

Players:

Teams of two.

Setup:

Standard rack.

Play:

In each team, players alternate shots throughout the game. Once one player takes a shot, the next shot is taken by their partner.

Winning:

The game can be played in various formats like 8-ball or 9-ball, with the winning team being the first to meet the game's standard win conditions." "

Secret Pocket

Objective:

Players secretly choose a pocket to which they must pocket the 8-ball.

Players:

2.

Setup:

Standard 8-ball setup.

Play:

Each player secretly chooses a pocket for the 8-ball. They aim to pocket all their balls and then the 8-ball in their chosen pocket.

Winning:

The first player to legally pocket the 8-ball in their secret pocket after clearing their group of balls wins." "

Sequence Bank Pool

Objective:

Bank shots must be made in a specific sequence.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players are required to make bank shots (where the ball must hit at least one cushion before being pocketed) in a predetermined sequence.

Winning:

The first player to complete the bank shot sequence wins." "

Sequence Eight

Objective:

Pocket balls in a specific sequence determined before the game.

Players:

2 or more.

Setup:

Standard rack.

Play:

A sequence for pocketing balls is determined before the game starts. Players must follow this sequence to pocket the balls.

Winning:

The first player to pocket all the balls in the correct sequence wins." "

Sequence Pool

Objective:

Similar to Sequence Eight, with a focus on pocketing balls in a set sequence. Players, Setup, Play,

Winning:

Similar to Sequence Eight." "

Shot Clock Pool

Objective:

Play with a limited amount of time for each shot.

Players:

2 or more.

Setup:

Standard rack.

Play:

A shot clock (a set time limit, like 30 seconds) is used for each shot. Players must complete their shots within this time frame.

Winning:

Standard pool rules apply, but with the added pressure of the shot clock. The first player to clear their balls under these conditions wins." "

Shotgun Pool

Objective:

Rapid-fire shooting within a short time limit.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players take turns shooting as many balls as they can within a short time frame, like 15 seconds.

Winning:

The player who pockets the most balls during their rapid-fire turn wins." "

Shuffleboard Pool

Objective:

Mimic shuffleboard on a pool table.

Players:

2 or more.

Setup:

A line is marked near the end of the pool table, serving as the ""scoring zone.""

Play:

Players take turns striking balls towards the scoring zone. The goal is to get the balls as close to the end of the table without falling off.

Winning:

Points are awarded based on how close balls come to the edge of the table, with the highest scoring player winning." "

Simon Says Pool

Objective:

Follow specific shot instructions given by the ""Simon.""

Players:

2 or more.

Setup:

Standard rack.

Play:

One player is designated as ""Simon"" and gives instructions on how each shot should be played (e.g., ""Simon says, bank shot""). Players must follow these instructions, and failing to do so results in penalties.

Winning:

Points are lost for not following Simon's commands. The player with the most points after a set number of rounds wins." "

Six-Pocket

Objective:

Each player is assigned specific pockets in which they can score.

Players:

2.

Setup:

Standard rack.

Play:

Each player is assigned three pockets on the table. They can only score by pocketing balls in these pockets.

Winning:

The first player to pocket all their balls in their assigned pockets wins." "

Skill Level Pool

Objective:

Adjust the difficulty based on each player's skill level.

Players:

2 or more.

Setup:

Standard rack.

Play:

Rules are adjusted to match players' skill levels, such as giving beginners easier shots or handicaps to more skilled players.

Winning:

Standard pool rules apply, but with adjustments for skill levels. The player who best meets their adjusted goals wins." "

Skill Shot Challenge

Objective:

Execute and score points for complex and creative trick shots.

Players:

2 or more.

Setup:

No specific setup; players create shots on the fly.

Play:

Players take turns setting up and executing trick shots, often with points awarded based on difficulty and creativity.

Winning:

The player with the most points from successful skill shots wins." "

Snooker

Objective:

Score points by pocketing balls in a specific order.

Players:

2.

Setup:

A snooker table is used, which is larger than a standard pool table, with 15 red balls and six colored balls.

Play:

Players alternate shots, first pocketing a red ball for one point, then a colored ball for its specific point value, and then another red, and so on. Colored balls are returned to the table until all reds are pocketed.

Winning:

After all reds are pocketed, players must pocket the colored balls in their order of value. The player with the most points wins." "

Soccer Billiards

Objective:

Combine elements of soccer and pool.

Players:

2 or more.

Setup:

Balls are set up in a formation representing soccer players on a field.

Play:

Players use the cue ball to 'kick' the other balls into pockets, which represent goals.

Winning:

Points are scored like goals in soccer, with the player scoring the most 'goals' winning." "

Solo Marathon

Objective:

A single-player game where the goal is to clear the table multiple times in a row without a miss.

Players:

1.

Setup:

Standard rack.

Play:

The player attempts to clear the table without missing a shot. If successful, the balls are reracked and the player continues. The game continues until a shot is missed.

Winning:

The objective is to beat personal records for the number of consecutive successful racks." "

Speed Pool

Objective:

Clear the table as quickly as possible.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players are timed from the break until they pocket the last ball. Fastest time wins.

Winning:

The player who clears the table in the shortest amount of time wins." "

Straight Pool (14.1 Continuous)

Objective:

Reach a set number of points by pocketing any ball on the table.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players earn one point for each ball pocketed. When only one ball remains, the balls are reracked without that ball, and play continues.

Winning:

The game is often played to 100 points, and the first player to reach this number wins." "

Sudden Death

Objective:

Avoid elimination by successfully pocketing a ball on each shot.

Players:

2 or more.

Setup:

Standard rack.

Play:

Each player must pocket a ball on every shot. Failing to do so results in immediate elimination from the game.

Winning:

The last player remaining, who successfully pockets a ball on every turn, wins." "

Switcheroo Pool

Objective:

Adapt to changing cues or balls during the game.

Players:

2 or more.

Setup:

Standard rack, with a selection of different cues or balls.

Play:

After each shot or at set intervals, players switch cues or the type of ball they must target.

Winning:

The game can follow standard pool rules, but with the added challenge of adapting to the changing equipment." "

Synchronized Pool

Objective:

Two games played simultaneously with players mirroring each other's shots.

Players:

Teams of two.

Setup:

Two pool tables with identical setups.

Play:

Each team plays on a separate table. Teams must attempt to replicate their opponents' shots on their own table.

Winning:

Points are scored for successfully mirroring shots. The team with the most points wins." "

Tactical Pool

Objective:

Employ strategic play, focusing on positioning and defense.

Players:

2 or more.

Setup:

Standard rack.

Play:

Emphasis is on strategic shot selection, including playing safe shots and snookers to outmaneuver the opponent.

Winning:

Standard pool win conditions apply, but with a greater focus on tactical play rather than just pocketing balls." "

Tag Pool

Objective:

'Tag' balls to make them your target balls.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players 'tag' a ball before their shot, making it their target. Only tagged balls can be pocketed for points.

Winning:

Points are scored for pocketing tagged balls. The player with the most points wins." "

Tag Team Pool

Objective:

Teams of two alternate shots in a cooperative game.

Players:

Teams of two.

Setup:

Standard rack.

Play:

Similar to Scotch Doubles, players on a team alternate taking shots throughout the game.

Winning:

The game can be played in various formats (like 8-ball or 9-ball), with the winning team being the first to meet the game's win conditions." "

Target Pool

Objective:

Score points by pocketing balls in designated pockets or areas.

Players:

2 or more.

Setup:

Standard rack, with certain pockets or areas marked as 'targets.'

Play:

Players aim to pocket balls in the designated target pockets or areas for points.

Winning:

The player with the most points, scored by successfully targeting balls, wins." "

Team Relay Pool

Objective:

Teams race to clear the table, with players taking turns in a relay format.

Players:

Teams of any number.

Setup:

Standard rack.

Play:

Players from each team take turns in a relay style. Once a player pockets a ball, the next team member takes the next shot.

Winning:

The first team to clear the table wins." "

Three-ball

Objective:

Clear three balls from the table in the fewest shots possible.

Players:

2 or more.

Setup:

Three balls are placed on the table.

Play:

Each player attempts to pocket all three balls in as few shots as possible.

Winning:

The player who clears the table in the fewest number of shots wins." "

Tight Pocket Pool

Objective:

Play with narrower pockets, increasing the difficulty of shots.

Players:

2 or more.

Setup:

Standard rack, but the pockets are partially obstructed to make them narrower.

Play:

Players play standard pool but must adapt to the increased difficulty of pocketing balls due to the tighter pockets.

Winning:

Standard pool rules apply, with the added challenge of tighter pockets. The first player to clear their balls wins." "

Time Attack

Objective:

Pocket a set number of balls as quickly as possible.

Players:

2 or more.

Setup:

A specific number of balls are randomly placed on the table.

Play:

Players are timed on how quickly they can pocket all the set balls.

Winning:

The player who clears the set balls in the shortest time wins." "

Time Bomb Pool

Objective:

Clear the table before a set time limit expires.

Players:

2 or more.

Setup:

Standard rack.

Play:

A countdown timer is set for the entire game. Players must pocket all their balls before the time runs out.

Winning:

The player who clears all their balls before the timer expires wins. If the timer runs out, the player with the fewest remaining balls wins." "

Time Trial

Objective:

Similar to Speed Pool, focusing on clearing the table in the fastest time.

Players:

2 or more. Setup, Play,

Winning:

Similar to Speed Pool, with players timed from the break until they pocket the last ball." "

Traditional 8-Ball

Objective:

Pocket either stripes or solids and then the 8-ball.

Players:

2 or teams.

Setup:

Standard rack with fifteen object balls and a cue ball.

Play:

After the break, players choose stripes or solids based on who pockets a ball first. Players then attempt to pocket all their balls followed by the 8-ball.

Winning:

The first player or team to legally pocket the 8-ball after clearing their group of balls wins." "

Trick Shot Challenge

Objective:

Execute and score points for trick shots.

Players:

2 or more.

Setup:

No specific setup; players create shots on the fly.

Play:

Players take turns setting up and executing trick shots. Points are awarded based on difficulty and creativity.

Winning:

The player with the most points from successful trick shots wins." "

Trick Shot Competition

Objective:

Compete in performing trick shots.

Players:

2 or more. Setup, Play,

Winning:

Similar to Trick Shot Challenge, with a focus on competition and possibly judged by a panel or audience." "

Trivia Pool

Objective:

Combine pool with trivia questions.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players answer trivia questions to earn the right to shoot or gain advantages like extra shots or ball repositioning.

Winning:

The game can be played to clear the table or for points, with trivia performance impacting pool play." "

Ultimate Defense

Objective:

Focus on defensive play to outmaneuver the opponent.

Players:

2.

Setup:

Standard rack.

Play:

Emphasis is on defensive shots that leave the opponent in difficult positions rather than directly trying to pocket balls.

Winning:

Players score points for successful defensive plays and for opponent's fouls. The player with the most points wins." "

Vertical Pool

Objective:

Take shots with the cue stick held vertically.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players must strike the cue ball with their cue stick held vertically, changing the dynamics of shot-making.

Winning:

The game can be played to clear the table or for points, with the added challenge of vertical cueing." "

Volley Pool

Objective:

Keep the balls moving continuously like a volley.

Players:

2.

Setup:

A few object balls are placed on the table.

Play:

Players hit the balls back and forth without letting them stop. The objective is to keep the balls in continuous motion, volleying them between players.

Winning:

Points can be scored for maintaining volleys, with penalties for balls stopping or being pocketed. The player with the most points wins." "

Wildcard Pool

Objective:

Adapt to random wildcard rules introduced during the game.

Players:

2 or more.

Setup:

Standard rack.

Play:

At random intervals or after certain shots, a new 'wildcard' rule is introduced (e.g., must use bank shots, switch hands, etc.).

Winning:

The game can follow standard pool rules, but with the added challenge of adapting to the wildcard rules. The first player to clear their balls under these conditions wins." "

Yotsudama Billiards

Objective:

A Japanese variant focusing on precision and strategy.

Players:

2.

Setup:

Uses only four balls (a cue ball and three object balls) placed in specific positions.

Play:

Players score points based on the balls' positions after each shot, with specific rules on how the balls can be played and scored.

Winning:

The game is played to a set number of points, with the player achieving this score first winning." "

Zig-Zag Pool

Objective:

Pocket balls in a zigzag pattern across the table.

Players:

2 or more.

Setup:

Standard rack.

Play:

Players must pocket balls in a specific zigzag order, often dictated before the game starts.

Winning:

The first player to successfully pocket all balls in the correct zigzag order wins." "

Zigzag Pool

Objective:

Similar to Zig-Zag Pool, with a focus on pocketing balls in a zigzag pattern. Players, Setup, Play,

Winning:

Similar to Zig-Zag Pool."